You can use Blender’s Auto Save feature to reduce the chance of losing files when such events occur. There are options to save a backup of your files like Auto Save that saves your file automatically over time, and Save on Quit, which saves your blend-file automatically when you exit Blender.
Why does blender save two files?
They are temporary. By default, Blender will automatically create a backup every 2 minutes and store these to your temporary folder. These files can be opened when you choose ‘Recover Autosave’. You can also see the timestamp and the process ID to know what version you want to recover.
Why does blender crash when I render?
Blender crashing on render. If you start a render and Blender crash and automatically close during the process it is most likely one of two reasons. If we start with the RAM issue. To check if Blender is running out of RAM during rendering you can “casually” monitor this with the Task manager in Windows.
How do I stop Blender from crashing?
To prevent the problem from happening again, you can check that the graphics drivers are up to date (Graphics Hardware), upgrade your machine’s hardware (the RAM or graphics card), and disable some options that are more memory intensive: Reduce undo steps Preferences ‣ System ‣ Memory & Limits ‣ Undo Steps.
Why is my blender file not opening?
If you are using Windows, go to the . BLEND file you want to open and put it up in a smaller window. Left hold on the file and drag over to the Blender icon program on your desktop and click “Open in Blender.” It should open just fine. Highly active question.
Why does Blender create a BLEND1 file?
A BLEND1 file is a backup file automatically generated by Blender, a free 3D modeling program. It stores a copy of the previously saved version of the currently opened . … files. These files are generated based on the number of allowed save backups the user specifies in the application preferences.
How do I fix Blender memory?
These are the primary ways in which we can reduce memory usage in Blender. Reduce the amount of geometry. Reduce the amount and size of textures. Reduce the use of particles and simulation data.